I really should write these posts more often.
We’ve had an insane last couple of months. We’ve become a proper registered business and we’ve made a whole new game – Star Squad Space Rescue.
Star Squad Space Rescue comes out on iPhone / iPad / iPod on Wednesday, March 25th. Which is insanely soon! Thankfully I think we’re ready. Taxes: done. Business accounting: done. Legal paperwork: done. Business-to-business emails: done. Oh, and also the actual making of the game. But that was the fun part.
The game will be here: http://itunes.com/apps/star-squad-space-rescue
I think we’re on to something, though. Fast-paced games dev is hectic, fun and rewarding. It’s also much harder than you think – well, unless you’re a games dev who has done it yourself. In which case you know exactly how hard it is.
Big huge shout-out to the following people who are totally awesome and who have contributed to the game in more ways than they know.
John Passfield, Steve Baxter, Alistair Doulin, Kieran Lord, Cameron Owens, James Bowling, Wes Clarke cialis preiswert. Business advice, mentoring, code advice, critiques, suggestions and encouragement have all been super useful. You all rock.
Also huge thanks to our beta-test team. I know we’ve not found all the bugs, but you guys have been hugely helpful. Especially Tom Graham and Szabo Gergely.